AI Insights · Timothy · July 2022
Top 5 Voxel Games Performance on Unified Platform in Belgium, Q2 2022
Explore the performance of the top 5 voxel games in Belgium during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 voxel games on a unified platform in Belgium showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared according to data from Sensor Tower.
Minecraft from Mojang experienced a fluctuating trend in weekly revenue, peaking at approximately $8K in early April before dipping to around $4.2K in mid-May. Downloads showed a similar variability, with a high of 715 in mid-April and a low of 463 in late June. The game maintained a robust weekly active user base, starting at 76.3K and ending at around 80K by the quarter's end.
Hunt Royale: Action RPG Battle by BoomBit, Inc. saw an interesting trend in weekly revenue, beginning at $949 and peaking at about $1.6K by the end of June. Downloads followed an upward trajectory, especially notable in the last week of June, reaching 1.1K. Active users also saw a significant increase, starting at 830 and rising to 1.3K by the end of the quarter.
Pixel Gun 3D: Online Shooter from Cubic Games had a varied performance with weekly revenue peaking at $752 in late May. Downloads saw a high of 1.2K in early April and a low of 317 in mid-June. The active user count started at 8K, declining to around 6.1K by the end of June.
Rodeo Stampede: Sky Zoo Safari by Featherweight Games Pty Limited maintained a relatively stable revenue stream, with weekly earnings hovering between $150 and $264. Downloads peaked at 1K in mid-April and again in late June at 877. Active users showed a slight decline from 7.1K in late March to 6.5K by the end of June.
Block Craft 3D: Building Games from Wildlife Studios saw steady revenue throughout the quarter, ranging from $63 to $219. Downloads fluctuated, peaking at 3.3K in early April and maintaining around 2.4K by the end of June. Active users started at 23.9K and ended slightly higher at 22K.
For more detailed insights and data on these games, visit Sensor Tower.